5/16/2023 0 Comments Special breath of the wild case![]() Link, Zelda, and the ensemble that stands alongside them were brought to life like never before, and now Nintendo has a chance to build upon that with something even more substantial. In terms of character design, Breath of the Wild is easily the best game in Zelda history. If not, just give me more outfits to wear and more opportunities to make them my own. I hope we’re able to adjust the specific nature of each outfit, perhaps extending to the colour of materials, the stats and buffs provided when you wear them, and possibly specific adjustments to accessories and style. The fashion on display here is incredibly exciting, and has the potential to extend into a grander mode of customisation where clothing isn’t the only thing that defines Link’s hairstyle and physique. I hope this is the case, since it would allow Breath of the Wild 2 to explore bold new ideas without technical compromise. I’m not sure the Switch could handle rendering two open worlds at once, so splitting them up makes perfect sense. His shiny green arm is also fully revealed in all of the new environments, which is more than just a visual addition - it’s seemingly a mechanical one as this limb can allow him to morph through environments and fly through the air at will. ![]() Alternatively, Link’s newfound abilities are something that only work in certain environments, requiring an outfit change and flowing golden hair to make specific feats possible. One of our editors has said that Breath of the Wild 2 could be teasing two alternate versions of Link, and given how the airborne and land adjacent versions of our protagonist are so aesthetically distinct, perhaps there is some truth to that. ![]() We quickly shift back to vanilla Link, with his scruffy blonde hair pulled back into a ponytail so it doesn’t flop about in the wind. But here, we see it flowing freely as he soars downward towards Hyrule, new airborne landmasses slowly coming into view as the true nature of this new adventure becomes apparent. This can change depending on certain outfits that are being equipped, particularly those that have our hero donning a mask or regional attire. The most obvious new addition is Link’s hair. Obviously, I’m going off a brief reveal trailer, but there’s so much here to delve into. All these years later, it remains one of the game’s strongest elements, and it seems Breath of the Wild 2 is not only expanding upon the potential for fashion, but providing the player with ample tools to make this version of Link into whoever or whatever they want. He’s one of the most iconic characters in video games, and Nintendo allowed us to shape him into something that represents us even if it goes against exactly how the canonical universe might have wanted it. Once I donned the Gerudo gear in the sunny desert sands, I seldom took it off, opting to take on the Divine Beasts in such an outfit because Link looked cute and wasn’t afraid to express an aesthetic that went against the generic definition of masculinity. Much like Dark Souls, I overlooked stats and buffs in favour of how fabulous something looks, preferring to look amazing as opposed to being a giant chunk of metal who walked with the pace of a snail being drenched in salt. Like the majority of Breath of the Wild’s design ethos, fashion is always something dictated by the player.
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